Saturday, 17 April 2010

Power to the Players

Last week a CCP Development Blog was released detailing how both the creation and use of 'deep safe-spots' was to be removed.

This fix meant that anybody who had a ship, bookmark or other object located in a 'deep safe-spot' would have to move them. If they didn't, the items would be destroyed on the day that the fix was released.

However, just yesterday, a further blog was released. CCP have had a change of heart. They intend instead to find away to move the items, rather than destroy them. Now, I'm not really interested that much about the specifics of the fix since it doesn't really affect me that much. What does interest me is the reason for this changed decision by CCP.

In the most recent blog the reason given for the changed decision was to me, initially, confusing. There is a lot of talk about 'solutions' and I had to read it all through a couple of times before I understood what they were saying. Entertain yourselves by counting how many different adjectives they use to describe their two different solutions. It's definitely not the most lucid blog I've ever read.

So to help you all out I will attempt to translate it for you:

- We at CCP wanted to nerf deep safe-spots
- The 'neat' (also referred to in the blog as 'proper' and 'better') solution would be to move players ships and objects
- But everybody was pretty busy so we went for the 'quick' solution of just destroying stuff
- Then you players started moaning
- So we found somebody with enough time to implement the 'neat' solution instead

Basically CCP were going to rush a game change. The playerbase then responded with their concerns and CCP decided instead to implement a slower but better change.

Now as I said I'm not particularly interested in the game change decision itself, but rather the player interaction with CCP that prompted it. The Council of Stellar Management, or CSM, is a prime example of this interaction. They are a group of players, elected by players, that have a definite say in what happens to the game.

I think the reason we have seen this change on deep safe-spot policy is partly because the CSM were never consulted. As a result, both the CSM and player-base were unhappy, firstly about the decision, and secondly about the lack of consultation. This lead to a huge thread on the Assembly Hall forums, begun by TeaDaze, a current CSM member, registering concern about the proposed change.

I think CCP listened.

Eve is a little bit unique in this respect, and I think it's worth realising this and expoiting it! Many players I talk to are either unaware of, or apathetic to the opportunities available to us through the CSM. In short, make your vote count and your voice heard, because, as we have seen, we have the power to change this game!

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