Showing posts with label Carrier. Show all posts
Showing posts with label Carrier. Show all posts

Wednesday, 26 May 2010

This is a Live Event Right?

Recently CCP have reintroduced Live Events to Eve. A Live Event is an in-game story scripted and coordinated by CCP Devs, in which capsuleers can participate. The Live Event currently being played out in Eve revolves around the entity Sansha's Nation who have been manipulating wormholes in order to launch attacks on systems all over the universe and kidnapping citizens of various planets.

I'm afraid I'm not going to give a potted summary of the story so far. Firstly because I don't know most of it myself, but also because I have to talk about what happened yesterday.

Although I personally haven't been able to get involved in any of the actual events, one member of our corporation, Darkcoro has been heavily involved in many of them. He was recently mentioned by name in a news article when a Sansha's Nation wormhole was collapsed by a fleet he was helping to lead. So he has been a really useful and interesting to source to have around while the events have been ocurring.

Yesterday, the 25th of May, a rumour was circulating that a Sansha's Nation invasion event was going to occur one hour before the Tyrannis patch downtime. Since I hadn't been able to witness any of the previous engagements, I felt it was time I should make the effort and see what it was all about. Darkcoro gave both myself and other members of our corporation an invite to the Operation Bad Moon fleet. Operation Bad Moon are a group of roleplayers who have been at the forefront of player interaction with the Live Events.

Once in the fleet, we were told that information had been leaked regarding this invasion event. Apparently it was to occur in a lowsec system called Maut, which is one jump from Gallente Highsec. Other rumours suggested that the CCP Dev players were going to bring a whole cap fleet, incuding a Leviathan Titan to the engagement! The fleet started to gather in Auvergne, Gallente Highsec, and the lure of getting on a Titan killmail eventually pushed the number of pilots in the fleet above 200.

This number of pilots was something that the Operation Bad Moon leaders weren't prepared for. Fleet discipline was becoming difficult to maintain and many of the wing commanders seemed rather clueless as to what the big plan was. Attempting to use Eve Voice was not a success as it seemed to be a bit tempremental so I ended up just joining the corp Vent channel.

Our corporation had our own squad in the fleet. I decided to go all-in and bring a PvP fitted, armour buffer Typhoon Battleship. In our squad we had a couple more Battleships, some Stealth Bombers and a Cruiser. We ended up at the highsec gate to Maut waiting for the action to begin.

At around 01:00 Eve time a report came through that a cyno had been lit in Maut. Through this cyno came a Nyx Supercarrier and Carrier support. In the Operation Bad Moon fleet it was assumed that these ships belonged to players who had aligned themselves with the cause of the Sansha's Nation invasion and that the actual Sansha fleet would follow. Further reports started to come in about more cynos being lit in system. Eventually our fleet was ordered to jump into Maut.

Local in Maut numbered around 600. So once grids had loaded the fleet was warped to the cynos that were close to planet six. Upon arrival our 200 strong fleet was greeted by the sight of a staggering number of Carrier, Dreadnought and Supercarrier capitals belonging to the Nullsec alliances Morsus Mihi, RAZOR Alliance, Wildly Inappropriate and Pandemic Legion, just to name a few.

It is safe to say that at this point nobody in our fleet had a clue what was going on. There didn't seem to be any Sansha around to shoot. A primary was called but a 200 man mixed sub-capital fleet couldn't make a dent on anything. After a while battleships began to be picked off including my Typhoon. At this point lag was making the game unplayable and there was a small node crash. I ended up being thoroughly confused, logging off in my pod just before the patch day downtime hit.

So this morning I endeavoured to find out what had actually happened. Where were the Sanchas? Why were so many Nullsec alliances involved? If CCP was involved why wasn't the node reinforced?

The brilliant and hilarious truth of the matter?

This was not a CCP run Live Event.

From what I have been able to make out a rumour was started by a number of Sansha sympathising players about the Live Event which the RolePlayers fell for totally. The players spread all sorts of rumours about there being an invasion in Maut just before patch downtime and there being a possibility of a Titan kill. The initial cyno in Maut was lit by these sympathisers who jumped in the Nyx piloted by ECHAeries with two triage carriers in support. Cry Havoc opportunistically lit the second cyno in Maut and jumped in a sub-capital fleet. They were then jumped by both the Morsus Mihi and Pandemic Legion capital fleets. Another cyno was also lit by United Star Federation who also brought in a few carriers. These were all joined by our large sub-capital fleet and possibly other fleets as well. I know for sure there was an Eve University fleet in the area.

It seems that ECHAeries' Nyx was primaried but due to an interdiction mistake it was able to warp out when deep into armour. The capital fleets then picked off random capitals before turning their attention to any of the sub-capital ships that remained. As downtime approached the fleets moved out of Maut and the fight ended quickly.

So far I have managed to find killmails for 1 Chimera, 3 Thanatos, 1 Moros and an Archon, along with plenty of sub-capital losses, mine included. None of the Nullsec alliance fleets seemed to suffer any losses.

All in all it was an incredibly entertaining evening, and even more so now that I know the truth of it. Is there a game like Eve where a single rumour can trigger an engagement on this scale? Tyrannis is currently patching and there will be some nice new features to play with, but it's worth remembering that sometimes it's the players that create the best content.

Interesting Links

Pandemic Legion Battle Report
Morsus Mihi Killboard
Eve Forum Thread
Scrapheap Challenge Forum Thread

Friday, 16 April 2010

Escalating

Due to maximum jump mass limits on wormholes it can be tricky to move high mass ships around. Ships of Battleship size and larger can be unable to jump through certain wormholes. Wormholes with higher maximum jump mass limits tend to connect to the higher class wormholes. The practical outcome of this is that those living in class one wormholes may find bringing in Battleships tricky. And those inhabiting wormholes from class one to three will find bringing in Carriers and Dreadnoughts all but impossible.

But for corporations in the higher level wormholes, it is a much easier matter. Having Carriers and Dreadnoughts becomes not only possible, but also advisable, because if you can bring a Carrier into your wormhole, there is nothing stopping somebody else bringing one into your wormhole. A scary thought perhaps. Our corporation lives in a class five wormhole, and we are lucky enough to have both Carriers and Dreadnoughts in system.

Carriers in particular have many uses. For example they are great for forcibly closing wormholes. But one other ability they have is to 'escalate' a Sleeper combat site. Basically, if you warp a Carrier onto grid in a Sleeper combat site that still has active Sleepers, it will trigger an extra spawn of Sleepers to fight. This is a nice bonus that can be exploited to get the most out of your combat sites in your home wormhole.

For an added bonus Sleeper sites can be escalated more than once! The first Carrier to warp into a combat site will trigger a spawn of six Sleeper Battleships. The second Carrier will trigger an extra spawn of eight Sleeper Battleships. After this second spawn, warping in extra Carriers will do nothing. But this is where the Dreadnoughts come in handy. Warp in a Dreadnought and a third spawn of a further six Battleships will be triggered.

Now at this point I have to turn from practical experience back to theory. As a corporation we have done combat sites with three escalations before, but that is where we have stopped. You see, from all the reading I had done on the subject, I was told that the fourth and final escalation of eight more Battleships would be triggered when another Dreanought warped in. This would mean that you could trigger a total of twenty eight extra Battleships by escalating each single combat site.

A couple of days ago we finally had enough pilots and a large enough fleet to test this fourth escalation for ourselves. The first, second and third waves were triggered and dealt with without incident. But when we warped in our second Dreadnought - nothing happened!

So we were left scratching our heads and wondering what had gone wrong. Maybe there is something extra about the mechanics that we are not aware of. Maybe it might be something to do with living in a class five. Until we get the chance to do a bit more testing we're not sure exactly what happened.

Anyway, that is a bit of a rough guide to escalations. It would be great to hear from readers about your experiences of escalations and especially if you can tell me more about triggering that fourth and final escalation.