Showing posts with label Isk. Show all posts
Showing posts with label Isk. Show all posts

Wednesday, 14 July 2010

Roaming Cheap

Most people who play Eve could talk about PvP all day. They could strategise, plan and theorise for hours on end. But there is no possible substitute for undocking and finding something to shoot.

In the context of wormholes this is sometimes a little bit more difficult than it might be in known space. But if you scan regularly in wormholes you are sure to find a Lowsec or Nullsec exit every now and again. Treat these holes as an invitation to go and find some PvP.

But by far the most important thing for a player new to PvP is to fly cheap. Nevermind that you have 50 million skill points and can fly every T2 ship in the game, pick something T1, fit it cheaply, rig it cheaply and use cheap ammo. I'm sure everybody can understand why this is a good in terms of isk, simply put, you get more fights for your money.

But there is also a psychological aspect to flying cheap. Your victories will feel greater and your losses more inconsequential. Even if you have billions of isk, flying cheap will be more fun. Not only will you be more prepared to take risks, but the inevitable red stain on the killboard will seem much more insignificant.

Ultimately, of course, the maths will work in your favour. Just last night our corp took down a Prophecy Battlecruiser in four T1 frigates. He lost 53 million isk, which was worth more than all of our ships put together. As it happened we didn't lose a single ship in that engagement, but we could've lost three of them and still have 'won' the fight.

So if you're looking for a fun PvP experience my advice is to find some friends, fit cheaply and score some expensive kills!

Sunday, 2 May 2010

So How Much Can You Earn Per Week?

The title of this post is a question that gets asked a fair bit by applicants to our wormhole corporation in the public channel.

Funnily enough, of all the things they could ask, this one question is probably one of the toughest for us to answer. Really the only valid, short answer to the question is 'it depends'. Unfortunately this often isn't enough to satisfy potential recruits and we have to explain why it's so difficult to come up with a salary for wormhole life.

The first thing we try to make clear is that the potential isk stored away in wormholes is massive. Tapping into that potential requires coordination, teamwork and a lot of logistics. So it's important for applicants to realise that, isk will only end up in their wallets after a large concerted group effort by the whole of the corporation.

For your consideration here is a potted summary of what is required in our corporation to convert our wormholes into isk.

- It starts, as many other things in wormholes do, with a scanner. This person will scan our home system to find our static class six exit
- The class six wormhole must then be fully scanned and combat sites will be bookmarked
- Adjacent wormholes to the class six will need to be checked for any possible threats
- A fleet commander has to form a fleet consisting of at least 8-10 pilots
- The fleet commander may delegate different roles within the fleet, such as the logistics pilots, a target caller and a Sleeper frigate killer
- The fleet will begin attacking the Sleepers while other pilots may be asked to keep an eye on the surrounding wormholes for any signs of trouble
- After a site has been completed, salvagers will need to be brought in to mop up the salvage and loot
- The Fleet Commander will then need to submit a report detailing who was involved in the fleet
- Those responsible will then, if necessary, have to begin to process the loot towards becoming T3 components
- Any materials needing to be sold will have to be transported safely to Empire space
- The materials will have to be listed at competitive prices to get the mopst isk for our effort
- The profits must then be divided up between all involved

As you can see, it's not a simple matter of blowing up ships and receiving isk for it. Not only are there multiple people who need to be rewarded for their effort, but the entire process from killing a Sleeper to seeing your wallet flash with the sparkle of isk may take weeks, even months!

So you can perhaps understand the difficulty we have when trying to answer the question. The best thing we can say is, the more effort you put in, the more isk you will get out. But if you're active and part of an active team, then there is no reason why living a wormhole won't make you a billionaire many times over.

It just so happened that today was a payday for me. My wallet flashed and I was 800 million isk richer.

How did it get there? - Some mystical process.
When did I earn it? - Some time recently I guess.
What did I do to earn it? - I couldn't really say.

Was it worth it? - Definitely yes!

All I really know is that for the amount of work I put in, isk seems to appear in my wallet in astounding amounts. And for me, that's all I really need to know.

Wednesday, 28 April 2010

Buying Success

A member of our corporation was selling some of his Eve characters this week, which got me thinking about the whole topic of buying and selling characters for isk.

The sandbox nature of Eve means that there isn't really any end-game content or goal. There isn't a steady progression through different occupations. Characters don't start out as miners, then move into missions, go through lowsec and finally end up in nullsec wars. Instead, there is a freedom to flit from one type of activity to another as we see fit.

But there is a type of barrier to this behaviour. The barrier is how you have spent your skillpoints. Jumping from mining straight into PvP is not normally possible without a certain amount of training. This barrier also exists within professions, for example it's not always possible to jump straight from providing logistics support to flying an ECM ship. Of course training is equal to time, so this barrier becomes an amount of time.

For some activities this time barrier might be short. It might take a new character a number of weeks until they can do level four missions. But if you want to fly a carrier and get involved in nullsec wars then you can be faced with training time measured in years!

I imagine you know where my thoughts are heading; why not cut a large amount of training time by buying a character instead?

If it's an approach you have never considered before then I would highly recommend doing it. Although payng billions of isk for a character sounds a lot, remember that, unlike a ship or module, a character cannot be destroyed. Your investment will retain its value. If the skill-set of your new character isn't all you had hoped for then you alwys have the option of re-selling.

Another good reason to buy a character is to get yourself an isk machine. The Mittani recently wrote an excellent article suggesting that we should measure profit in Eve by 'isk per effort required' rather than 'isk per hour'. He also came up with some excellent suggestions for occupations that maximise profit and minimise effort. Buying a character that could ice mine or breeze through level four missions with drones, would easily pay for itself in the long run.

So whether you have a long-term dream that could be made a reality quicker, or whether you need a passive isk-machine to fund your account - consider buying a character!

For all the technical information you need on selling or buying characters visit the Character Bazaar.

Maybe you'll end up in the same bizarre position that I am in; my PvP 'alt' character has more skillpoints than my 'main' character that I started playing Eve with!